Resume
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Matthew Jackowski
matt@mattjackowski.com
SKILLS
• Project troubleshooting • Project management & scheduling of large art teams (20+artists)
• Team leadership • Game design & documentation • Game systems & mechanics
• Comprehensive internal game development knowledge • Character animation • Graphic design
EXPERIENCE
Neversoft Entertainment – Woodland Hills , CA
Producer | Guitar Hero: Metallica | Guita Hero 5 |Band Hero | Guitar Hero 6
* Produced 2 AAA next-gen titles running simultaneously from conception within the past year.
* Acting producer for the animation department managing 20 artists for all Neversoft projects.
* Supervise animation, cinematics and motion capture teams and provide work direction, performance reviews, and coaching to the teams.
* Help create and manage department schedule and insure proper workflow through the department.
* Hire and coordinate all incoming talent and artists for motion capture shoots.
* Partner with the Animation Director to manage career paths of the animation team.
* Supervise Associate Producers handling localization for all Guitar Hero SKU’s.
Neversoft Entertainment – Woodland Hills , CA
Associate Producer | Guitar Hero: Aerosmith | Guitar Hero World Tour
* Produced three #1 selling AAA titles in a calendar year.
* Managed individuals and production of the animation department for Guitar Hero projects.
* Created animation department schedules and setup project milestones for multiple projects.
* Coordinated and oversaw both off-site and on-site localization teams for Guitar Hero SKU’s.
* Triage bugs and new feature requests from QA, localization, and dev teams
* Created and presented weekly progress reports for team leads, executives, and 3rd party
developers.
Perpetual Entertainment – San Francisco, CA
Assistant Producer | Gods & Heroes: Rome Rising
* Worked on an unreleased massive multi-player online game, Gods and Heroes: Rome Rising.
* Maintained all documentation pertaining to the animation and character art teams.
* Assisted the Producer with team management, monitored progress, and maintained daily
schedules and tasks.
* Contributed with creating marketing materials and promotional videos.
* Managed outsourcing contracts and bids for character creation.
Perpetual Entertainment – San Francisco, CA
Production Assistant | Gods & Heroes: Rome Rising
* Animated human characters for Gods and Heroes: Rome Rising.
* Modeled weapons and armor for characters in the game.
* Created tracking documents for the art teams.
* Processed, setup and implemented assets into the Renderware game engine.
Palma VFX, San Francisco, CA
Character Animator | Lord of the Rings: The Third Age | Urbz: Sims in the City
* Simulated cloth and hair animation rig setups in Maya, and animated biped figures.
* Cleaned up motion capture for cinematic scenes on Lord of the Rings: the Third Age.
* Setup and Animated cameras on the ending cinematic of Urbz: Sims in the City.
* Helped implement the entire network with Smedge and Muster for Mental Ray rendering.
EDUCATION
B.S., Media Arts and Animation, The Art Institute of California – San Francisco, CA.
